
We start off by importing our logo from illustrator to Cinema 4d, in Cinema 4d we create our 3d logo and Export it to Realflow so we can start our fluid simulation inside RealFlow, after the simulation is done we start the meshing process in which we generate meshes from our particles, then we import the whole fluid simulation back into Cinema 4d and start preparing our scene for final render.
#Realflow c4d how to#
This is another one of our project-based tutorial series in which we take one motion graphic design and show you how to create that motion graphic from scratch. Read a full list of new features in RealFlow | Cinema 4D 3.In this series of tutorials in more than 3 Hours, we go through the process of creating advanced 3d motion graphics in Realflow and cinema 4d. Read a summary of the new features in RealFlow | Cinema 4D 3.0 on Next Limit’s website
#Realflow c4d mac os x#
RealFlow | Cinema 4D 3.0 is available for Cinema 4D R15+ on 64-bit Windows 7+ and Mac OS X 10.9+. There are also a number of improvements to simulation caching, listed in the online release notes. It works with both particles and meshed geometry. Other new features include a built-in stitching system, which combines the output of multiple simulations into a single Alembic file. Improvements to simulation meshing include the option to set the volume being meshed using the new Fields system introduced in Cinema 4D R20.įluids can also be meshed as all-quad geometry rather than all triangles, and performance has been improved: the release notes state that Mesher Auto Build mode is “2x faster”.Īlembic stitching and improved simulation caching The software also now supports sub-frame sampling to improve simulation accuracy.įaster, more controllable simulation meshing Other new features include a global force scale parameter to adjust the intensity with which daemons affect a simulation, and the option to apply translation, rotation and scale transformations to sims.

The results can be adjusted directly in the viewport by dragging the control circles along the spline, or dragging on their own control points, as shown in this video.
#Realflow c4d update#
The update also introduces spline control circles: a new system for adjusting the properties of simulations generated from splines. It’s designed to mimic the kinds of effects seen in high-speed photography of real-life liquids, with individual droplets and jets breaking away from the main body of the fluid. The headline feature in RealFlow | Cinema 4D 3.0 is the new Macro daemon, shown in the video above. New Macro daemon, plus new ways to adjust the overall form of simulations (Full disclosure: the software was actually released at the start of the month, but we’ve only just spotted it: it doesn’t seem to have received much coverage online.) The update also introduces the option to use sub-frame sampling during simulation, adds support for quad meshing, and makes it possible to stitch the output of multiple simulations into a single Alembic file.


Next Limit has released RealFlow | Cinema 4D 3.0, the latest version of its fluid simulation software for Cinema 4D, adding a new daemon for simulating the look of macro photography.
